AI Insights · Timothy · July 2024
Top 5 Snake Games on iOS in the Middle East: Q2 2024 Performance
Explore the performance of the top 5 snake games on iOS in the Middle East during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 snake games on iOS in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends based on Sensor Tower data.
Snake.io - Fun Online Snake by Kooapps saw consistent weekly revenue, peaking at around $519 in the week of April 8 and maintaining figures close to $503 by mid-June. Weekly downloads exhibited an upward trend, starting at approximately 27K in early April and climbing to around 33.5K by mid-June. Active users fluctuated slightly but showed a general increase from about 275K in early April to 285K by the end of June.
Snake Clash! from Supercent, Inc. reported its highest weekly revenue of approximately $781 in late May, with a notable spike to $660 in mid-June. Downloads were initially around 7.7K in early April, peaking at about 13.3K by mid-June. Active users steadily increased from approximately 25K in early April to over 45K by the end of June.
slither.io by Lowtech Studios LLC had a more modest performance in terms of revenue but experienced growth in other areas. Weekly downloads began at around 5K in early April, reaching approximately 7.3K by the end of June. Active users followed a similar pattern, growing from about 32.8K in early April to nearly 40K by late June.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a gradual increase in weekly revenue, peaking at around $323 in mid-June. Downloads started at about 3.3K in early April, rising to over 6.3K by mid-June. Active users also increased from approximately 26.7K in early April to over 31K by mid-June.
Snake Run Race・3D Running Game by Freeplay LLC had fluctuating weekly revenue, with a notable peak of $30 in mid-June. Downloads ranged from about 3K in early April to around 5K by mid-June. Active users remained relatively stable, starting at approximately 62.7K in early April and reaching about 68.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.